head to head
Dead RisingvsLast Epoch
Dead Rising leans Optimization (Pure Optimization); Last Epoch leans Optimization (Pure Optimization).
Dead RisingLast Epoch
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
Last Epoch leans harder on variance: Loot affixes and crafting outcomes vary
Optimization8 vs 9
Last Epoch leans harder on optimization: Build planning is the entire game
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

