head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Mall zombie sandbox where a strict 72-hour schedule turns survival into a routing puzzle.

Optimization · Pure Optimization
Roguelite about raiding dungeons by night and pricing the loot in your shop by day.
Dead Rising leans Optimization (Pure Optimization); Moonlighter leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising
Crowd-clearing melee and psychopath dodging are modestly demanding
Moonlighter
Dodge-heavy dungeon combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising
Zombies and psychopaths follow fixed scripts
Moonlighter
Enemies are scripted patterns
Moonlighter leans a little harder on variance, though the gap is small.
Dead Rising
Survivor AI pathing and zombie crowds add run noise
Moonlighter
Random dungeon layouts and loot rolls
Dead Rising leans a little harder on optimization, though the gap is small.
Dead Rising
72-hour clock makes routing, scheduling, and PP farming the game
Moonlighter
Price discovery and shop economy are the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.