head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Strategic dismemberment under resource pressure, solved by upgrade planning and practiced limb-aiming.

Execution · Practiced Mastery
Rapid capsule placement against a clock, with planning for chains under random pill draws.
Dead Space (2008) leans Execution (Practiced Mastery); Dr. Mario leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Space (2008)
Precise limb-targeting under Necromorph pressure is the core skill
Dr. Mario
Fast capsule placement under rising speed decides clears
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Space (2008)
Necromorphs follow fixed approach patterns, not player modelling
Dr. Mario
Versus mode exists but garbage exchange rewards speed, not prediction
Dr. Mario leans a little harder on variance, though the gap is small.
Dead Space (2008)
Store stock is deterministic; minor drop variance on kills
Dr. Mario
Random pill colors against fixed virus layouts, quickly bounded
Dead Space (2008) leans a little harder on optimization, though the gap is small.
Dead Space (2008)
Weapon upgrading, power-node routing and stasis timing are optimisable
Dr. Mario
Chain setups and virus-clearing order follow known patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.