head to head
Dead Space (2008)vsDr. Mario
Dead Space (2008) leans Execution (Practiced Mastery); Dr. Mario leans Execution (Practiced Mastery).
Dead Space (2008)Dr. Mario
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance2 vs 3
Dr. Mario leans harder on variance: Random pill colors against fixed virus layouts, quickly bounded
Optimization6 vs 5
Dead Space (2008) leans harder on optimization: Weapon upgrading, power-node routing and stasis timing are optimisable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

