head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Strategic dismemberment under resource pressure, solved by upgrade planning and practiced limb-aiming.

Execution · Practiced Mastery
Brutal cinematic stealth-action sequel where execution under pressure decides fights.
Dead Space (2008) leans Execution (Practiced Mastery); The Last of Us Part II leans Execution (Practiced Mastery).
Dead Space (2008) leans a little harder on execution, though the gap is small.
Dead Space (2008)
Precise limb-targeting under Necromorph pressure is the core skill
The Last of Us Part II
Faster, more demanding combat and dodge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Space (2008)
Necromorphs follow fixed approach patterns, not player modelling
The Last of Us Part II
Smarter AI still runs mappable search scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Space (2008)
Store stock is deterministic; minor drop variance on kills
The Last of Us Part II
First-encounter unknowns only
Dead Space (2008) leans a little harder on optimization, though the gap is small.
Dead Space (2008)
Weapon upgrading, power-node routing and stasis timing are optimisable
The Last of Us Part II
Crafting economy and encounter route planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.