head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Planning a clean route through each level, then executing it without a single mistake.

Execution · Practiced Mastery
Neon top-down massacre where each floor is a one-mistake execution puzzle.
Deadbolt leans Execution (Practiced Mastery); Hotline Miami leans Execution (Practiced Mastery).
Hotline Miami leans a little harder on execution, though the gap is small.
Deadbolt
One-hit deaths demand precise shots and clean movement
Hotline Miami
One-hit-death rooms demand flawless fast inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deadbolt
Undead follow patrol scripts, never modelling the player
Hotline Miami
Enemies are dumb scripted reactors
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deadbolt
Enemy placements are mostly fixed with minor behavioural noise
Hotline Miami
Slight enemy behavior wobble between restarts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deadbolt
Planning entry routes and kill order is half the level
Hotline Miami
Route planning and mask choice per floor
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.