head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Planning a clean route through each level, then executing it without a single mistake.

Execution · Practiced Mastery
Tighter, sadder sequel that perfects the slow-motion noir gunfight.
Deadbolt leans Execution (Practiced Mastery); Max Payne 2: The Fall of Max Payne leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deadbolt
One-hit deaths demand precise shots and clean movement
Max Payne 2: The Fall of Max Payne
refined bullet-time gunplay and physics kills
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deadbolt
Undead follow patrol scripts, never modelling the player
Max Payne 2: The Fall of Max Payne
fully scripted opposition
Deadbolt leans a little harder on variance, though the gap is small.
Deadbolt
Enemy placements are mostly fixed with minor behavioural noise
Max Payne 2: The Fall of Max Payne
deterministic encounters
Deadbolt leans a little harder on optimization, though the gap is small.
Deadbolt
Planning entry routes and kill order is half the level
Max Payne 2: The Fall of Max Payne
bullet-time meter management and routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.