head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Planning a clean route through each level, then executing it without a single mistake.

Execution · Practiced Mastery
Co-op action take on Resident Evil trading dread for set-piece gunfights.
Deadbolt leans Execution (Practiced Mastery); Resident Evil 5 leans Execution (Practiced Mastery).
Deadbolt leans a little harder on execution, though the gap is small.
Deadbolt
One-hit deaths demand precise shots and clean movement
Resident Evil 5
Action-heavy aiming and melee timing carry encounters
Resident Evil 5 leans a little harder on reads, though the gap is small.
Deadbolt
Undead follow patrol scripts, never modelling the player
Resident Evil 5
Co-op coordination, not adversarial prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deadbolt
Enemy placements are mostly fixed with minor behavioural noise
Resident Evil 5
Mostly fixed encounters after first run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deadbolt
Planning entry routes and kill order is half the level
Resident Evil 5
Weapon upgrades and Mercenaries routing reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.