head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Systems & Chaos
A crab-fishing business management sim based on the TV show.

Optimization · Pure Optimization
Growing a floating base by solving resource chains and research order against scripted ocean threats.
Deadliest Catch: The Game leans Optimization (Systems & Chaos); Raft leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deadliest Catch: The Game
light interaction for fishing/crew management
Raft
Shark hook-attacks require minimal timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deadliest Catch: The Game
no adaptive opponent, environment-driven challenge
Raft
Shark and seagull AI are scripted with no player modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deadliest Catch: The Game
weather and catch randomness drive outcomes
Raft
Island loot tables and resource drift introduce randomness
Raft leans a little harder on optimization, though the gap is small.
Deadliest Catch: The Game
crab-fishing business strategy is solvable
Raft
Raft expansion, food chains, and research order are solvable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.