head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
The sequel-prequel sends Agent York skateboarding around a Louisiana town to solve another surreal murder case.

Optimization · Pure Optimization
A subversive JRPG where understanding rolling HP mechanics and PSI optimization defeats its quirky scripted encounters.
Deadly Premonition 2: A Blessing in Disguise leans Optimization (Pure Optimization); EarthBound leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deadly Premonition 2: A Blessing in Disguise
Skateboarding and light combat ask little of the hands
EarthBound
Rolling HP meter has very mild timing implication
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deadly Premonition 2: A Blessing in Disguise
Enemies are scripted nuisances, never adaptive
EarthBound
All enemies scripted with fixed attack patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deadly Premonition 2: A Blessing in Disguise
Unknown town events and clues on a first investigation
EarthBound
PSI randomness, enemy attack variety, and encounter triggers add unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deadly Premonition 2: A Blessing in Disguise
Daily scheduling, crafting, and routing are the real systems
EarthBound
Status effects, rolling HP strategy, and Franklin Badge usage are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.