head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A famously janky open-world horror mystery where FBI agent Francis York Morgan investigates a small-town murder.

Optimization · Pure Optimization
A subversive JRPG where understanding rolling HP mechanics and PSI optimization defeats its quirky scripted encounters.
Deadly Premonition leans Optimization (Pure Optimization); EarthBound leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deadly Premonition
Clunky combat is forgiving and rarely the obstacle
EarthBound
Rolling HP meter has very mild timing implication
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deadly Premonition
Shadows and the Raincoat Killer follow fixed scripts
EarthBound
All enemies scripted with fixed attack patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deadly Premonition
Town schedules and side content are unknown until discovered
EarthBound
PSI randomness, enemy attack variety, and encounter triggers add unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deadly Premonition
Time management, schedules, and routing dominate completion
EarthBound
Status effects, rolling HP strategy, and Franklin Badge usage are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.