head to head
DOOM (2016) asks more than Deadpool, and the gap is execution.

Execution · Pure Mechanics
Combo-driven brawling through scripted encounters with light upgrade choices.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Deadpool leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
DOOM (2016) leans clearly harder on execution.
Deadpool
Combo juggling and dodge timing carry the combat
DOOM (2016)
Aim, movement, glory-kill timing all peak.
DOOM (2016) leans a little harder on reads, though the gap is small.
Deadpool
Enemy waves attack from fixed scripts
DOOM (2016)
Demons scripted attack patterns.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deadpool
Encounters are deterministic once seen
DOOM (2016)
Minimal encounter randomness.
DOOM (2016) leans clearly harder on optimization.
Deadpool
Upgrade picks and combo routes are shallow but present
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.