head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Light / Casual
A melancholic island stroll where the only mechanic is listening to the story unfold.

Optimization · Light / Casual
A guided tour through a developer's unfinished games that doubles as a meditation on creation.
Dear Esther leans Variance (Light / Casual); The Beginner's Guide leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dear Esther
Walking is the only verb; no skill ceiling.
The Beginner's Guide
No challenge mechanics at all.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dear Esther
No opponent of any kind.
The Beginner's Guide
No opponent; a narrator guides you linearly.
Dear Esther leans a little harder on variance, though the gap is small.
Dear Esther
Narration fragments are semi-randomised between playthroughs.
The Beginner's Guide
Entirely fixed and authored.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dear Esther
Nothing to solve; the island is the story.
The Beginner's Guide
Nothing to optimize; it is a guided essay.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.