head to head
Detroit: Become Human asks more than Dear Esther, and the gap is execution.

Variance · Light / Casual
A melancholic island stroll where the only mechanic is listening to the story unfold.

Optimization · Light / Casual
A branching story that tests choice exploration more than any skill.
Dear Esther leans Variance (Light / Casual); Detroit: Become Human leans Optimization (Light / Casual).
Detroit: Become Human leans clearly harder on execution.
Dear Esther
Walking is the only verb; no skill ceiling.
Detroit: Become Human
Quick-time events demand only basic reaction timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dear Esther
No opponent of any kind.
Detroit: Become Human
Branching script, no adaptive adversary
Detroit: Become Human leans a little harder on variance, though the gap is small.
Dear Esther
Narration fragments are semi-randomised between playthroughs.
Detroit: Become Human
Branch consequences are hidden information until explored
Detroit: Become Human leans clearly harder on optimization.
Dear Esther
Nothing to solve; the island is the story.
Detroit: Become Human
Flowchart completion is a light solvable puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.