head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Variance · Light / Casual
A melancholic island stroll where the only mechanic is listening to the story unfold.

Variance · Light / Casual
A wordless cinematic mystery told through first-person scenes and hard cuts.
Dear Esther leans Variance (Light / Casual); Virginia leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dear Esther
Walking is the only verb; no skill ceiling.
Virginia
Walk and click, nothing more
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dear Esther
No opponent of any kind.
Virginia
No opposition exists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dear Esther
Narration fragments are semi-randomised between playthroughs.
Virginia
Story beats are fixed, only interpretation varies
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dear Esther
Nothing to solve; the island is the story.
Virginia
Nothing to solve, only to experience
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.