head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
A crisp isometric action-adventure about a reaping crow.

Execution · Practiced Mastery
Prequel spectacle brawler notable for bolting a gladiatorial multiplayer arena onto Kratos combat.
Death's Door leans Execution (Practiced Mastery); God of War: Ascension leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Death's Door
Tight dodge-and-strike combat
God of War: Ascension
Tether grabs and elemental blade swaps reward dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Death's Door
Scripted bosses with patterns
God of War: Ascension
Multiplayer arenas add real human opposition, lightly populated
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Death's Door
Deterministic world
God of War: Ascension
Campaign is fully scripted spectacle
God of War: Ascension leans a little harder on optimization, though the gap is small.
Death's Door
Stat allocation and weapon choice
God of War: Ascension
Elemental loadouts and MP builds are mappable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.