head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A crisp isometric action-adventure about a reaping crow.

Execution · Practiced Mastery
An action adventure rewarding combat timing against scripted boss patterns.
Death's Door leans Execution (Practiced Mastery); God of War Ragnarok leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Death's Door
Tight dodge-and-strike combat
God of War Ragnarok
Parry timing and combo execution in combat
Death's Door leans a little harder on reads, though the gap is small.
Death's Door
Scripted bosses with patterns
God of War Ragnarok
Bosses use fixed movesets
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Death's Door
Deterministic world
God of War Ragnarok
Negligible randomness
God of War Ragnarok leans a little harder on optimization, though the gap is small.
Death's Door
Stat allocation and weapon choice
God of War Ragnarok
Build choices and moveset mastery solve bosses
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.