head to head
Death StrandingvsResident Evil 0
Death Stranding leans Optimization (Pure Optimization); Resident Evil 0 leans Optimization (Pure Optimization).
Death StrandingResident Evil 0
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads1 vs 0
Death Stranding leans harder on reads: BTs and MULEs scripted, predictable.
Variance3 vs 4
Resident Evil 0 leans harder on variance: Hidden layouts surprise until mapped
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

