head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Cargo-hauling odyssey where route planning and loadout matter most.

Optimization · Pure Optimization
CD Projekt's first RPG, a dark fantasy of monster contracts and morally gray choices.
Death Stranding leans Optimization (Pure Optimization); The Witcher leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Death Stranding
Balance and traversal inputs, modest demands.
The Witcher
Rhythm-click combat needs only loose timing
Death Stranding leans a little harder on reads, though the gap is small.
Death Stranding
BTs and MULEs scripted, predictable.
The Witcher
Enemies follow fixed styles and weaknesses
Death Stranding leans a little harder on variance, though the gap is small.
Death Stranding
Terrain, weather, BT spawns randomized.
The Witcher
Some unknown quest outcomes on first play
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Death Stranding
Cargo loadouts, routes, structures highly solvable.
The Witcher
Signs, potions, and style matchups form the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.