head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Time-loop assassin puzzle where each day refines the perfect chain.

Optimization · Practiced Mastery
The first Dishonored: a stealth-action playground of layered powers.
Deathloop leans Optimization (Pure Optimization); Dishonored leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deathloop
Gunplay and slab timing required.
Dishonored
Blink timing and combat inputs matter.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deathloop
Visionaries scripted; PvP invasions rare.
Dishonored
Guard AI scripted, non-adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deathloop
Loadout drops and Julianna invasions randomize.
Dishonored
Patrol timings vary mildly.
Deathloop leans a little harder on optimization, though the gap is small.
Deathloop
Time-loop puzzle - chaining kills is solvable routing.
Dishonored
Power combos and stealth routes solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.