head to head
Deathloop asks more than The Elder Scrolls V: Skyrim, and the gap is execution.

Optimization · Pure Optimization
Time-loop assassin puzzle where each day refines the perfect chain.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Deathloop leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
Deathloop leans clearly harder on execution.
Deathloop
Gunplay and slab timing required.
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Deathloop leans a little harder on reads, though the gap is small.
Deathloop
Visionaries scripted; PvP invasions rare.
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deathloop
Loadout drops and Julianna invasions randomize.
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Deathloop leans a little harder on optimization, though the gap is small.
Deathloop
Time-loop puzzle - chaining kills is solvable routing.
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.