head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Time-loop assassin puzzle where each day refines the perfect chain.

Optimization · Practiced Mastery
FPS scenarios converted into solvable sequencing puzzles by stopped time.
Deathloop leans Optimization (Pure Optimization); SuperHot leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deathloop
Gunplay and slab timing required.
SuperHot
Time-stops-when-you-stop removes most twitch pressure
Deathloop leans a little harder on reads, though the gap is small.
Deathloop
Visionaries scripted; PvP invasions rare.
SuperHot
Red guys follow spawn scripts, not minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deathloop
Loadout drops and Julianna invasions randomize.
SuperHot
Spawn order is unknown on a first attempt only
Deathloop leans a little harder on optimization, though the gap is small.
Deathloop
Time-loop puzzle - chaining kills is solvable routing.
SuperHot
Each level is a solvable movement-and-kill-order puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.