head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A co-op mining shooter where reading randomised caves and optimising class roles carry teams through escalating bug hordes.

Execution · Twitch Chaos
Souls-flavored melee timing through randomized dungeon floors.
Deep Rock Galactic leans Execution (Practiced Mastery); Necropolis leans Execution (Twitch Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deep Rock Galactic
Accurate shooting and mobility across 3D cave terrain is demanding
Necropolis
Stamina-based melee timing carries every encounter
Deep Rock Galactic leans a little harder on reads, though the gap is small.
Deep Rock Galactic
Glyphids follow scripted swarm patterns, not adaptive behaviour
Necropolis
Monsters follow fixed behaviors, never adapting
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deep Rock Galactic
Cave layouts, bug types, and secondary objectives randomise each mission
Necropolis
Procedural floors and item rolls reshape each run
Deep Rock Galactic leans a little harder on optimization, though the gap is small.
Deep Rock Galactic
Class builds, resource routing, and objective sequencing reward mastery
Necropolis
Item knowledge and codex unlocks reward system mapping
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.