head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A co-op mining shooter where reading randomised caves and optimising class roles carry teams through escalating bug hordes.

Execution · Twitch Chaos
Procedural room-clearing where randomised suspects punish sloppy doctrine and slow aim.
Deep Rock Galactic leans Execution (Practiced Mastery); Police Stories leans Execution (Twitch Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deep Rock Galactic
Accurate shooting and mobility across 3D cave terrain is demanding
Police Stories
Snap aim and door-breach timing decide split-second encounters
Deep Rock Galactic leans a little harder on reads, though the gap is small.
Deep Rock Galactic
Glyphids follow scripted swarm patterns, not adaptive behaviour
Police Stories
Suspect AI is randomised, not adaptively modelling you
Police Stories leans a little harder on variance, though the gap is small.
Deep Rock Galactic
Cave layouts, bug types, and secondary objectives randomise each mission
Police Stories
Suspect placement and compliance rolls differ every attempt
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deep Rock Galactic
Class builds, resource routing, and objective sequencing reward mastery
Police Stories
Room-clearing procedure and tool usage converge to doctrine
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.