head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A co-op mining shooter where reading randomised caves and optimising class roles carry teams through escalating bug hordes.

Execution · Twitch Chaos
A permadeath bullet-hell MMO where dozens of players swarm gods and one mistake erases your character.
Deep Rock Galactic leans Execution (Practiced Mastery); Realm of the Mad God leans Execution (Twitch Chaos).
Realm of the Mad God leans a little harder on execution, though the gap is small.
Deep Rock Galactic
Accurate shooting and mobility across 3D cave terrain is demanding
Realm of the Mad God
Dodging dense bullet patterns with permadeath stakes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deep Rock Galactic
Glyphids follow scripted swarm patterns, not adaptive behaviour
Realm of the Mad God
Boss patterns are scripted; other players cooperate, not oppose
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deep Rock Galactic
Cave layouts, bug types, and secondary objectives randomise each mission
Realm of the Mad God
Loot drops and event spawns gamble your character's fate
Deep Rock Galactic leans a little harder on optimization, though the gap is small.
Deep Rock Galactic
Class builds, resource routing, and objective sequencing reward mastery
Realm of the Mad God
Gear tiers, class knowledge, and dungeon routing compound
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.