head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A co-op mining shooter where reading randomised caves and optimising class roles carry teams through escalating bug hordes.

Execution · Practiced Mastery
Co-op incursions balancing careful gunplay against randomised objectives and extraction risk.
Deep Rock Galactic leans Execution (Practiced Mastery); Tom Clancy's Rainbow Six Extraction leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deep Rock Galactic
Accurate shooting and mobility across 3D cave terrain is demanding
Tom Clancy's Rainbow Six Extraction
Precise shooting and stealth movement keep squads alive
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deep Rock Galactic
Glyphids follow scripted swarm patterns, not adaptive behaviour
Tom Clancy's Rainbow Six Extraction
Alien archaeans run on scripted-random behaviour, not minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deep Rock Galactic
Cave layouts, bug types, and secondary objectives randomise each mission
Tom Clancy's Rainbow Six Extraction
Mutating zones and randomised objectives hide each incursion's shape
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deep Rock Galactic
Class builds, resource routing, and objective sequencing reward mastery
Tom Clancy's Rainbow Six Extraction
Operator loadouts and risk-versus-extract decisions reward system mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.