head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A hip-hop themed brawler where customized fighters batter each other through New York clubs.

Execution · Competitive PvP
Classic licensed football testing input control and opponent pattern reading.
Def Jam: Fight for NY leans Execution (Competitive PvP); FIFA Soccer 2005 leans Execution (Competitive PvP).
FIFA Soccer 2005 leans a little harder on execution, though the gap is small.
Def Jam: Fight for NY
Combo timing, grapple inputs, environment slams demand solid hands.
FIFA Soccer 2005
Off-the-ball control and finishing timing are mechanical skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Def Jam: Fight for NY
Versus humans, baiting grabs and counters matters; AI is mappable.
FIFA Soccer 2005
Human opponents adjust attack patterns across a match
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Def Jam: Fight for NY
Minor stage and AI behaviour randomness.
FIFA Soccer 2005
Bounces and keeper behaviour add minor chaos
Def Jam: Fight for NY leans a little harder on optimization, though the gap is small.
Def Jam: Fight for NY
Fighting-style blends, move purchases, venue weapons reward system knowledge.
FIFA Soccer 2005
Formations and exploit plays of the era are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.