head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A hip-hop themed brawler where customized fighters batter each other through New York clubs.

Execution · Competitive PvP
A football simulation testing ball control, tactics and reading opponents.
Def Jam: Fight for NY leans Execution (Competitive PvP); Pro Evolution Soccer 2011 3D leans Execution (Competitive PvP).
Pro Evolution Soccer 2011 3D leans a little harder on execution, though the gap is small.
Def Jam: Fight for NY
Combo timing, grapple inputs, environment slams demand solid hands.
Pro Evolution Soccer 2011 3D
Passing, shooting and dribbling controls demand timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Def Jam: Fight for NY
Versus humans, baiting grabs and counters matters; AI is mappable.
Pro Evolution Soccer 2011 3D
Human opponents must be outguessed in real time
Pro Evolution Soccer 2011 3D leans a little harder on variance, though the gap is small.
Def Jam: Fight for NY
Minor stage and AI behaviour randomness.
Pro Evolution Soccer 2011 3D
Deflections and physics add measured unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Def Jam: Fight for NY
Fighting-style blends, move purchases, venue weapons reward system knowledge.
Pro Evolution Soccer 2011 3D
Formations and tactics reward strategic planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.