head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
A hip-hop themed brawler where customized fighters batter each other through New York clubs.

Execution · Competitive PvP
Timing-based reversal duels with human mind-games layered on wrestling systems.
Def Jam: Fight for NY leans Execution (Competitive PvP); WWE '13 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Def Jam: Fight for NY
Combo timing, grapple inputs, environment slams demand solid hands.
WWE '13
Reversal windows and move timing decide exchanges
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Def Jam: Fight for NY
Versus humans, baiting grabs and counters matters; AI is mappable.
WWE '13
Human opponents vary timing to bait reversals
WWE '13 leans a little harder on variance, though the gap is small.
Def Jam: Fight for NY
Minor stage and AI behaviour randomness.
WWE '13
Kick-out rolls and momentum swings add scripted chaos
Def Jam: Fight for NY leans a little harder on optimization, though the gap is small.
Def Jam: Fight for NY
Fighting-style blends, move purchases, venue weapons reward system knowledge.
WWE '13
Knowing move-sets and match-type systems pays off
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.