head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Cinemaware conquest game alternating territory strategy with jousting and raid action minigames.

Optimization · Practiced Mastery
Open-world action game where procedurally generated orc captains remember your encounters.
Defender of the Crown leans Optimization (Practiced Mastery); Middle-earth: Shadow of Mordor leans Optimization (Practiced Mastery).
Middle-earth: Shadow of Mordor leans a little harder on execution, though the gap is small.
Defender of the Crown
Jousting and swordfight minigames need arcade timing
Middle-earth: Shadow of Mordor
Counter-timing combat and stealth execution
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Defender of the Crown
Rival lords act from simple fixed logic
Middle-earth: Shadow of Mordor
Nemesis orcs remember you but remain mappable scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Defender of the Crown
Raid outcomes and rival moves carry real randomness
Middle-earth: Shadow of Mordor
Procedural captains with hidden strengths and weaknesses
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Defender of the Crown
Territory economy and army math are the strategic core
Middle-earth: Shadow of Mordor
Intel gathering and exploiting known weaknesses solves fights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.