head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Calm exploration and environmental puzzle-solving under light oxygen pressure.

Optimization · Pure Optimization
A psychological horror RPG where a shut-in's dream world slowly cracks around a buried truth.
Deliver Us the Moon leans Optimization (Systems & Chaos); Omori leans Optimization (Pure Optimization).
Deliver Us the Moon leans a little harder on execution, though the gap is small.
Deliver Us the Moon
Oxygen-timed traversal asks for calm, not twitch
Omori
Turn-based menus, no dexterity needed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deliver Us the Moon
No opponent exists on the abandoned moon
Omori
Scripted encounters throughout
Deliver Us the Moon leans a little harder on variance, though the gap is small.
Deliver Us the Moon
Station layouts and story logs are unknown until explored
Omori
Minor drop and emotion randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deliver Us the Moon
Environmental puzzles have single discoverable solutions
Omori
Emotion triangle and follow-ups are easily solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.