Deliver Us the Moon cover art

Deliver Us the Moon

Calm exploration and environmental puzzle-solving under light oxygen pressure.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION2 /10READS0 /10VARIANCE3 /10OPTIMIZATION5 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    2/10

    Oxygen-timed traversal asks for calm, not twitch

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    No opponent exists on the abandoned moon

  3. Variance

    cheat: See what's hidden / map the RNG

    3/10

    Station layouts and story logs are unknown until explored

  4. Optimization

    cheat: A perfect solver / coach

    5/10

    Environmental puzzles have single discoverable solutions

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2019
Developer
KeokeN Interactive
Platforms
Stadia, Series X|S, PS4, PC, PS5, XONE, Switch
Modes
Single player
IGDB critics
78/100
IGDB users
79/100
PuzzleAdventureIndieActionScience fictionSurvivalMystery