Deliver Us the Moon cover art

games like

Deliver Us the Moon

Deliver Us the Moon leans Optimization (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Puzzle, Adventure, Indie - then ranked by cheat-test profile.

EXECUTION2 /10READS0 /10VARIANCE3 /10OPTIMIZATION5 /10

12 games like Deliver Us the Moon

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

The Last Guardian cover art
The Last GuardianSystems & Chaos · puzzle adventure

Both lean on execution about the same (2 vs 2). Otherwise the profiles match closely.

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Life is Strange cover art
Life is StrangeSystems & Chaos · narrative adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Rewind mechanic removes virtually any failure state

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The Wolf Among Us cover art
The Wolf Among UsPure Optimization · detective adventure

Both lean on execution about the same (2 vs 2). Biggest difference: variance (3 vs 2) - Investigation choices partially obscure which evidence matters

full comparison →
L.A. Noire cover art
L.A. NoireSystems & Chaos · detective adventure

Both lean on execution about the same (2 vs 2). Biggest difference: variance (3 vs 4) - Interrogation tells and clues hidden until discovered

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Oxenfree cover art
OxenfreePure Optimization · supernatural narrative

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Radio tuning and walking demand no physical skill

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Murdered: Soul Suspect cover art
Murdered: Soul SuspectSystems & Chaos · detective adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Walking and clue-clicking; demon stealth is trivial

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The Dark Pictures Anthology: Man of Medan cover art
The Dark Pictures Anthology: Man of MedanSystems & Chaos · interactive horror drama

Both lean on execution about the same (2 vs 2). Biggest difference: variance (3 vs 4) - Hidden branching consequences until the routes are mapped.

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Amnesia: A Machine for Pigs cover art
Amnesia: A Machine for PigsSystems & Chaos · narrative horror

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Walking and lever-pulling demand essentially nothing physical

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The Quarry cover art
The QuarrySystems & Chaos · interactive horror drama

Both lean on execution about the same (2 vs 2). Biggest difference: variance (3 vs 4) - Hidden branch logic surprises until paths are mapped

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DREDGE cover art
DREDGESystems & Chaos · fishing horror adventure

Both lean on execution about the same (2 vs 2). Biggest difference: variance (3 vs 4) - Fish spawns and fog-of-dread unknowns until mapped

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Omori cover art
OmoriPure Optimization · psychological horror RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Turn-based menus, no dexterity needed

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Pony Island cover art
Pony IslandPracticed Mastery · meta puzzle adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 3) - Light arcade hopping segments with low demands

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Game details

Released
2019
Developer
KeokeN Interactive
Platforms
Stadia, Series X|S, PS4, PC, PS5, XONE, Switch
Modes
Single player
IGDB critics
78/100
IGDB users
79/100
PuzzleAdventureIndieActionScience fictionSurvivalMystery