head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
High-volume shooting accuracy through chaotic scripted raids.

Execution · Competitive PvP
A class-based shooter testing approachable aim and counter-picking against human teams.
Delta Force: Black Hawk Down leans Execution (Pure Mechanics); Plants vs. Zombies: Garden Warfare leans Execution (Competitive PvP).
Delta Force: Black Hawk Down leans a little harder on execution, though the gap is small.
Delta Force: Black Hawk Down
Fast aim against dense hostile crowds is the core test
Plants vs. Zombies: Garden Warfare
Third-person aim and ability timing carry every fight
Plants vs. Zombies: Garden Warfare leans a little harder on reads, though the gap is small.
Delta Force: Black Hawk Down
Large multiplayer servers add human positioning play
Plants vs. Zombies: Garden Warfare
Human opponents flank and juke in class-based skirmishes
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Delta Force: Black Hawk Down
Spawning enemy placements vary slightly between attempts
Plants vs. Zombies: Garden Warfare
Sticker pack unlocks randomise progression, not matches
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Delta Force: Black Hawk Down
Loadout choice and mission routes are learnable
Plants vs. Zombies: Garden Warfare
Class counters and objective timing reward team planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.