head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Untangling fixed comedic inventory-puzzle chains with no execution pressure.

Optimization · Pure Optimization
Hand-drawn puzzle where overlapping illustrated panels unlock impossible connections.
Deponia Doomsday leans Optimization (Pure Optimization); Gorogoa leans Optimization (Pure Optimization).
Deponia Doomsday leans a little harder on execution, though the gap is small.
Deponia Doomsday
Pointing and clicking has no physical ceiling
Gorogoa
Dragging panels requires no skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia Doomsday
No adaptive opponent anywhere
Gorogoa
No opponent exists
Deponia Doomsday leans a little harder on variance, though the gap is small.
Deponia Doomsday
Absurd puzzle solutions are hidden information until discovered
Gorogoa
Solutions unknown on first encounter only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia Doomsday
Chaining inventory logic through puzzle dependencies is the game
Gorogoa
Each panel arrangement has one elegant solvable answer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.