head to head
The Elder Scrolls V: Skyrim asks more than Deponia Doomsday, and the gap is execution.

Optimization · Pure Optimization
Untangling fixed comedic inventory-puzzle chains with no execution pressure.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Deponia Doomsday leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Deponia Doomsday
Pointing and clicking has no physical ceiling
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia Doomsday
No adaptive opponent anywhere
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Deponia Doomsday leans a little harder on variance, though the gap is small.
Deponia Doomsday
Absurd puzzle solutions are hidden information until discovered
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia Doomsday
Chaining inventory logic through puzzle dependencies is the game
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.