head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Untangling fixed comedic inventory-puzzle chains with no execution pressure.

Optimization · Pure Optimization
Gentleman puzzler solves a village full of standalone brainteasers.
Deponia Doomsday leans Optimization (Pure Optimization); Professor Layton and the Curious Village leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia Doomsday
Pointing and clicking has no physical ceiling
Professor Layton and the Curious Village
Stylus taps only; no dexterity pressure at all
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia Doomsday
No adaptive opponent anywhere
Professor Layton and the Curious Village
No opponent, adaptive or otherwise
Deponia Doomsday leans a little harder on variance, though the gap is small.
Deponia Doomsday
Absurd puzzle solutions are hidden information until discovered
Professor Layton and the Curious Village
Puzzle answers are hidden until reasoned out, then fixed
Professor Layton and the Curious Village leans a little harder on optimization, though the gap is small.
Deponia Doomsday
Chaining inventory logic through puzzle dependencies is the game
Professor Layton and the Curious Village
Every brainteaser has one clean solvable answer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.