head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Untangling fixed comedic inventory-puzzle chains with no execution pressure.

Optimization · Pure Optimization
A dark adventure game about a suicidal woman granted immortality to hunt five psychopaths.
Deponia Doomsday leans Optimization (Pure Optimization); The Cat Lady leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia Doomsday
Pointing and clicking has no physical ceiling
The Cat Lady
Side-scrolling adventure controls require no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia Doomsday
No adaptive opponent anywhere
The Cat Lady
The Parasites are story antagonists, not adaptive opponents
Deponia Doomsday leans a little harder on variance, though the gap is small.
Deponia Doomsday
Absurd puzzle solutions are hidden information until discovered
The Cat Lady
Mild unknowns in puzzle solutions on a blind playthrough
Deponia Doomsday leans a little harder on optimization, though the gap is small.
Deponia Doomsday
Chaining inventory logic through puzzle dependencies is the game
The Cat Lady
Adventure-game puzzles have fixed discoverable solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.