head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A chaotic comedy adventure whose elaborate multi-step puzzles test patience with absurd causal chains.

Optimization · Pure Optimization
LucasArts adventure sending Indy down three routes toward Atlantis.
Deponia leans Optimization (Pure Optimization); Indiana Jones and the Fate of Atlantis leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia
Point-and-click with no timing elements
Indiana Jones and the Fate of Atlantis
Pointing and clicking, light fistfight option
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia
Comedy adventure with scripted characters throughout
Indiana Jones and the Fate of Atlantis
No adaptive opposition
Indiana Jones and the Fate of Atlantis leans a little harder on variance, though the gap is small.
Deponia
Deterministic puzzle world with fixed solutions
Indiana Jones and the Fate of Atlantis
Solutions hidden until reasoned out
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia
Convoluted Rube Goldberg puzzle chains demand careful causal mapping
Indiana Jones and the Fate of Atlantis
Three-path puzzle chains reward deduction
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.