head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Pioneering six-degrees-of-freedom shooter through robot-infested mines.

Execution · Practiced Mastery
A brutal Greek-myth action game where Kratos carves through gods with chained blades.
Descent leans Execution (Practiced Mastery); God of War leans Execution (Practiced Mastery).
Descent leans a little harder on execution, though the gap is small.
Descent
Full 6DOF control and aim under disorientation is the test
God of War
Combo timing, dodges, and QTEs set the bar
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Descent
Scripted robot behaviors, no adaptation
God of War
Bosses follow fixed scripted patterns
Descent leans a little harder on variance, though the gap is small.
Descent
Mine layouts fixed; ambushes surprise only once
God of War
Encounters are essentially deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Descent
Route memorization and weapon economy reward optimization
God of War
Learning movesets, upgrades, and puzzles is the other half
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.