head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A western stealth-tactics game solved by planning perfect takedown chains.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.
Desperados: Wanted Dead or Alive leans Optimization (Pure Optimization); Fallout: New Vegas leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Desperados: Wanted Dead or Alive
Quick-action setups demand precise simultaneous timing
Fallout: New Vegas
Shooter inputs with VATS assist
Fallout: New Vegas leans a little harder on reads, though the gap is small.
Desperados: Wanted Dead or Alive
Enemy view cones and patrols are fully scripted
Fallout: New Vegas
Scripted factions and enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Desperados: Wanted Dead or Alive
Layouts hidden only on first pass, then known
Fallout: New Vegas
Some loot and crit RNG
Desperados: Wanted Dead or Alive leans a little harder on optimization, though the gap is small.
Desperados: Wanted Dead or Alive
Optimal takedown sequencing solves each western vignette
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.