head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A western stealth-tactics game solved by planning perfect takedown chains.

Optimization · Pure Optimization
Sandbox assassination puzzles where mastering routes is the entire game.
Desperados: Wanted Dead or Alive leans Optimization (Pure Optimization); Hitman 3 leans Optimization (Pure Optimization).
Desperados: Wanted Dead or Alive leans a little harder on execution, though the gap is small.
Desperados: Wanted Dead or Alive
Quick-action setups demand precise simultaneous timing
Hitman 3
Inputs matter only at execution moments.
Hitman 3 leans a little harder on reads, though the gap is small.
Desperados: Wanted Dead or Alive
Enemy view cones and patrols are fully scripted
Hitman 3
Guards scripted; routines repeat.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Desperados: Wanted Dead or Alive
Layouts hidden only on first pass, then known
Hitman 3
Some patrol timing variance.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Desperados: Wanted Dead or Alive
Optimal takedown sequencing solves each western vignette
Hitman 3
Levels are puzzles - routes and disguises solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.