head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A western stealth-tactics game solved by planning perfect takedown chains.

Optimization · Pure Optimization
A Game Boy Metal Gear whose grading system turns each stage into a route-optimization puzzle.
Desperados: Wanted Dead or Alive leans Optimization (Pure Optimization); Metal Gear: Ghost Babel leans Optimization (Pure Optimization).
Metal Gear: Ghost Babel leans a little harder on execution, though the gap is small.
Desperados: Wanted Dead or Alive
Quick-action setups demand precise simultaneous timing
Metal Gear: Ghost Babel
Tight Game Boy stealth with demanding boss execution.
Metal Gear: Ghost Babel leans a little harder on reads, though the gap is small.
Desperados: Wanted Dead or Alive
Enemy view cones and patrols are fully scripted
Metal Gear: Ghost Babel
Guards are deterministic patrol scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Desperados: Wanted Dead or Alive
Layouts hidden only on first pass, then known
Metal Gear: Ghost Babel
Compact stages hide little once explored.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Desperados: Wanted Dead or Alive
Optimal takedown sequencing solves each western vignette
Metal Gear: Ghost Babel
Rank system pushes fully optimized, no-alert perfect runs.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.