head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Reaction-time swiping through procedurally shuffled obstacle lanes.

Execution · Practiced Mastery
The infamous, glitch-ridden 2006 Sonic reboot where the physics are the real boss.
Despicable Me: Minion Rush leans Execution (Pure Mechanics); Sonic the Hedgehog (2006) leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Despicable Me: Minion Rush
Swipe-dodging at speed is the only test that matters
Sonic the Hedgehog (2006)
Fighting unreliable physics demands constant correction
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Despicable Me: Minion Rush
No adaptive adversary, just oncoming track
Sonic the Hedgehog (2006)
No adaptive opposition
Despicable Me: Minion Rush leans a little harder on variance, though the gap is small.
Despicable Me: Minion Rush
Procedural obstacle sequences vary each run within known sets
Sonic the Hedgehog (2006)
Bugs make outcomes partly unpredictable
Sonic the Hedgehog (2006) leans a little harder on optimization, though the gap is small.
Despicable Me: Minion Rush
Costume and upgrade choices mildly boost scores
Sonic the Hedgehog (2006)
Learning which routes the jank permits
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.