head to head
Despicable Me: Minion Rush asks more than Super Mario World, and the gap is variance.

Execution · Pure Mechanics
Reaction-time swiping through procedurally shuffled obstacle lanes.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Despicable Me: Minion Rush leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Super Mario World leans a little harder on execution, though the gap is small.
Despicable Me: Minion Rush
Swipe-dodging at speed is the only test that matters
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Despicable Me: Minion Rush
No adaptive adversary, just oncoming track
Super Mario World
Scripted Koopas adapt to nothing
Despicable Me: Minion Rush leans clearly harder on variance.
Despicable Me: Minion Rush
Procedural obstacle sequences vary each run within known sets
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Super Mario World leans a little harder on optimization, though the gap is small.
Despicable Me: Minion Rush
Costume and upgrade choices mildly boost scores
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.