head to head
Neither is simply harder - they are hard in different places. Despicable Me: Minion Rush demands more variance; Super Mario Odyssey demands more execution.

Execution · Pure Mechanics
Reaction-time swiping through procedurally shuffled obstacle lanes.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Despicable Me: Minion Rush leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Super Mario Odyssey leans clearly harder on execution.
Despicable Me: Minion Rush
Swipe-dodging at speed is the only test that matters
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Despicable Me: Minion Rush
No adaptive adversary, just oncoming track
Super Mario Odyssey
No adaptive opponents whatsoever.
Despicable Me: Minion Rush leans clearly harder on variance.
Despicable Me: Minion Rush
Procedural obstacle sequences vary each run within known sets
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans clearly harder on optimization.
Despicable Me: Minion Rush
Costume and upgrade choices mildly boost scores
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.