head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A narrative tactics game blending life-sim storytelling with lightweight tactical battles.

Optimization · Pure Optimization
A narrative RPG that tests knowledge of its philosophical systems and dialogue trees more than any combat skill.
Desta: The Memories Between leans Optimization (Pure Optimization); Planescape: Torment leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Desta: The Memories Between
turn-based, no reflex component
Planescape: Torment
Combat is deemphasised; the game is built to be avoided or trivial
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Desta: The Memories Between
AI opponents follow fixed tactical logic
Planescape: Torment
NPCs are scripted personalities; no adaptive opponent exists
Planescape: Torment leans a little harder on variance, though the gap is small.
Desta: The Memories Between
minor randomness in tactical encounters
Planescape: Torment
Some dialogue outcomes and item discoveries are hidden until explored
Planescape: Torment leans a little harder on optimization, though the gap is small.
Desta: The Memories Between
tactics-lite positioning and party building matter
Planescape: Torment
Stat allocation, dialogue routing and companion management reward system mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.