head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A shared-world looter shooter mixing sharp FPS execution with an RNG loot treadmill and solvable raid puzzles.

Execution · Practiced Mastery
An action MMO where manual aim and dodge skill matter as much as build planning in both PvE and PvP.
Destiny leans Execution (Practiced Mastery); New World: Aeternum leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Destiny
FPS gunplay and raid mechanics demand real aim.
New World: Aeternum
Active dodge-block-aim combat demands real twitch skill
New World: Aeternum leans a little harder on reads, though the gap is small.
Destiny
Crucible PvP adds genuine human prediction.
New World: Aeternum
Open-world PvP wars and outpost rush involve adaptive opponents
Destiny leans a little harder on variance, though the gap is small.
Destiny
RNG loot drops famously gate progression.
New World: Aeternum
Gear drops add variance but crafting reduces reliance on RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Destiny
Loadout meta and raid routes are solvable systems.
New World: Aeternum
Weapon mastery and territory control strategies are systematically solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.