head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Systems & Chaos
A kid-friendly mystery adventure testing light deduction over scripted cases.

Optimization · Systems & Chaos
A teenage drama built around rewinding decisions to map which choices actually alter the scripted outcome.
Detective Pikachu leans Optimization (Systems & Chaos); Life is Strange leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Detective Pikachu
Tapping through investigation scenes asks nothing
Life is Strange
Rewind mechanic removes virtually any failure state
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Detective Pikachu
Witnesses are scripted, never adapting to you
Life is Strange
Scripted teen drama; no opponent models the player
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Detective Pikachu
Case facts are hidden until testimony reveals them
Life is Strange
Rewind obscures which choices are truly consequential
Life is Strange leans a little harder on optimization, though the gap is small.
Detective Pikachu
Assembling clues into conclusions is gentle fixed logic
Life is Strange
Understanding consequence chains enables deliberate dialogue path planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.