head to head
Hitman Go asks more than Deus Ex GO, and the gap is optimization.

Optimization · Pure Optimization
Turn-based infiltration puzzles with fully solvable deterministic solutions.

Optimization · Pure Optimization
Board-game distillation of Hitman into elegant fully-solvable turn puzzles.
Deus Ex GO leans Optimization (Pure Optimization); Hitman Go leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex GO
Turn-based taps, no dexterity at all
Hitman Go
Turn-based taps, zero dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex GO
Guards move by fixed deterministic rules
Hitman Go
Enemy pieces move on fixed deterministic rules
Deus Ex GO leans a little harder on variance, though the gap is small.
Deus Ex GO
Puzzle states are fully visible from the start
Hitman Go
All information visible on the board
Hitman Go leans clearly harder on optimization.
Deus Ex GO
Each board is a literally solvable movement puzzle
Hitman Go
Each diorama is a literally solvable movement puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.