head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Choosing augmentation paths and routing through hubs to neutralise scripted opposition with minimal friction.

Optimization · Practiced Mastery
Capcom's kagura-inspired hybrid where you purify villages by day and command villagers in tower-defense battles by night.
Deus Ex: Human Revolution leans Optimization (Pure Optimization); Kunitsu-Gami: Path of the Goddess leans Optimization (Practiced Mastery).
Kunitsu-Gami: Path of the Goddess leans a little harder on execution, though the gap is small.
Deus Ex: Human Revolution
Combat demands moderate aim; takedowns are execution-gated
Kunitsu-Gami: Path of the Goddess
Real-time sword combat during night defenses
Deus Ex: Human Revolution leans a little harder on reads, though the gap is small.
Deus Ex: Human Revolution
Guards use scripted alert states, not player-adaptive logic
Kunitsu-Gami: Path of the Goddess
Seethe waves are scripted per stage
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution
Enemy positions are static once patrol patterns are learned
Kunitsu-Gami: Path of the Goddess
Slight spawn variation between attempts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution
Augment loadout and approach routing solve each hub optimally
Kunitsu-Gami: Path of the Goddess
Villager role assignment and daytime prep decide nights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.